(Cover Art by Vincent Angerosa)
"Plushy Knight is an emotionally-epic story-driven video game created completely by graduate students at the Florida Interactive Entertainment Academy in Orlando, Florida. The 8-month project was built in Havok Vision Engine with a team of 20.
The game tells the story of a twelve year old girl, named Gemma, who is struggling to deal with the death of her father. Play as Plushy Knight - her teddy bear in-shining-armor - tasked with protecting and nurturing Gemma on her journey through a mindscape of memory and loss."
My Contributions:
Character Artist:
Environment Artist:
- Concepted tones of Sanctuary, Memory Forest, Chiron's Lair and Memory Tree
- Level building and environment polish in Havok Vision Engine
- Level Design Layout of Chiron's Lair and Reflection Cave
- Plushy Dynamics Tool
- Memory Dynamics
- Blooming Flower Petals
- Flying Paper Sailboats
- Bioilluminescence
- Lotus candle embers
- Plushy Knight UberShader
- Materials for all characters
- Materials for environment props
- Lighting/Materials of Forest Entrance Area
- Lighting/Materials of Waterfall Cave Area
- Lighting/Materials of Birthday Area
- Lighting/Materials of Meadow Area
- Lighting/Materials of Memory Tree Area
Below, you can find an interview highlighting my contributions to the game as well as a full play-through of the final game.
